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Atlantis has saved Earth from Wraith invasion, but now sits in San Francisco Bay, cloaked and damaged. With no immediate plans to return to the Pegasus Galaxy, what is going to happen to Todd? And how far is John Sheppard willing to go to protect him?

Categories: Slash Pairings > Sheppard/Todd
Characters: Jennifer Keller, John Sheppard, Richard Woolsey, Rodney McKay, Ronon Dex, Teyla Emmagan, Todd
Genres: Action/Adventure, Angst, Character Study, Drama, First Time, Friendship, Humour, Romance, Vignette
Warnings: Adult themes
Challenges: None
Series: None
Chapters: 15; Completed: Yes
Word count: 69848
Published: 16 Jun 2013 Updated: 26 May 2014
Story Notes:This story begins right after 'Enemy at the Gate'. I have not read any of the Stargate books, nor am I following what has been revealed about the proposed storyline for 'Stargate: Extinction.' This is strictly from the show's perspective, and as such, I have tried to remain true to the situations and the characterizations as portrayed in the series.

I am having a lot of fun writing Todd. I've only found a few stories where anyone really tries to get into his head, although he's a fascinating character. As Todd asserts, "There is a lot you don't know about Wraith." So true! Their strengths and abilities have been touched on so little in the shows, I've had a wonderful time creating my own head canon. I hope you enjoy reading it as much as I enjoy imagining it.

A million thanks to my Beta, The Spawn, for her valuable insight and grammatical Nazism.

I do not own any of the characters. This story is not for profit. It is a transformative work written for private entertainment.

1. Epilogue by dragonflower [ - ] (3541 words)

Published: 16 Jun 2013 Updated: 16 Jun 2013

2. Best Laid Plans by dragonflower [ - ] (3856 words)
Like all good rescue missions, this one can't be accomplished without the members of Sheppard's Team working from their strengths. John turns to Rodney for much-needed assistance as they discuss details of his plan to spring Todd. After synchronizing watches, Dr. McKay sets out to do his part and has an adventure of his own.
Published: 29 Jun 2013 Updated: 29 Jun 2013

3. Catch and Release by dragonflower [ - ] (3219 words)
After making sure the preliminary groundwork has been laid, John sets out to free Todd.

Easier said than done, when unexpected details threaten to sabotage his plan before – and after – it's begun.
Published: 28 Jul 2013 Updated: 28 Jul 2013

4. Clearing the Air by dragonflower [ - ] (4546 words)
As Colonel Sheppard and Todd make their way through the abandoned sections of Atlantis, unresolved feelings of anger and betrayal rise to the surface to threaten the fragile truce between them. Will they be able to work things out, or has John done too much damage?
Published: 22 Aug 2013 Updated: 25 Aug 2013

5. Ducks in a Row by dragonflower [ - ] (3473 words)
Dr. Keller and Dr. McKay, two of the four people Colonel Sheppard has involved in his plan to free Todd, physically and mentally prepare for the following morning. Trying to make sure they have their ducks in a row, Jennifer packs a box of Wraith, and Rodney has trouble sleeping.
Published: 15 Sep 2013 Updated: 22 Sep 2013

6. The Tipping Point by dragonflower [ - ] (3259 words)
Sheppard and Todd finally make it back to John's quarters for a few hours of rest. However, tension rises between them again as Sheppard comes face-to-face with his own desires.
Published: 12 Oct 2013 Updated: 12 Oct 2013

7. The Peanut Gallery by dragonflower [ - ] (5167 words)
Ronon and Teyla, the Pegasus Galaxy faction of John's team of co-conspirators, bring their unique perspectives to the table as they make themselves ready for the morning. Ronon draws on inspiration from the past and Teyla contemplates fairytales.
Published: 09 Nov 2013 Updated: 09 Nov 2013

8. Afterglow by dragonflower [ - ] (3209 words)
Sometime later in Sheppard's quarters... the action may be over for now, but Todd's memory of their time together is vivid and clear.
Published: 27 Nov 2013 Updated: 27 Nov 2013

9. Soothing the Savage Beast by dragonflower [ - ] (4880 words)
Just waking up in the morning brings its own set of challenges, as John learns that distinction between black and white is oftentimes a shade of grey.
Published: 26 Dec 2013 Updated: 26 Dec 2013

10. Perfect Trust by dragonflower [ - ] (6187 words)
On the move again after their life-altering night together, Todd and John race against time to reach the Jumper Bay, and the next stage in Sheppard's plan to help the wraith escape Atlantis.
Published: 25 Jan 2014 Updated: 25 Jan 2014

11. Wing and a Prayer by dragonflower [ - ] (6576 words)
The pieces of John's plan start falling into place as he and Todd, and Teyla and Ronon, converge on the Jumper Bay. All Sheppard has to do now is keep it from falling apart again.
Published: 20 Feb 2014 Updated: 20 Feb 2014

12. A Mad Tea Party by dragonflower [ - ] (5568 words)
The team stops for a well-deserved breakfast in Golden Gate Park, but even their best laid plans for a relaxing picnic don't pan out as expected.
Published: 23 Mar 2014 Updated: 24 Mar 2014

13. No Rest for the Wicked by dragonflower [ - ] (7813 words)
The end of a busy day, exploring San Francisco. Time to kick back and enjoy a well-deserved rest – unless you're Colonel John Sheppard, that is, and your roommate is a Wraith who's been dying to get his hands on you all day.
Published: 28 Apr 2014 Updated: 16 Sep 2014

14. Promises to Keep by dragonflower [ - ] (6835 words)
A week has passed, and John finds himself the owner of a new house and a partner in a new relationship. Desperately trying to find a way to balance his responsibilities as Atlantis' Military Commander with an alliance that has already escalated to dangerous emotional levels, Sheppard takes a few minutes to make himself a cup of coffee and contemplate life.
Published: 26 May 2014 Updated: 31 May 2014

15. Prologue by dragonflower [ - ] (1719 words)

Published: 26 May 2014 Updated: 30 May 2014